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Dobrodošli na CSGO Balkan Beta Forum !

Ovaj forum je u beta fazi čisto da vidimo vašu aktivnost na forumu kako bi bilo kad bi zaista uradili dobar forum !

Zamoljavam vas da se ne svađate i ne širite mržnju ovde jer svakakvo ce te biti banovani sa foruma !
Hvala vam što ste uz nas dosta nam znaci vaša podrška !


CSGO Balkan Staff
  :crazyfun:

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Pre-Release Notes for 10/11/2016
11 OCT 2016 -

The following changes are in the 1.35.5.3rc2 CS:GO Beta depot.
[Inferno]
(Thanks to everybody that reported bugs and general feedback!)
Opened up skybox between alt-mid and A site
Added back position on side of double-stack box in A site
Tightened bombsite area on A site to prevent bomb being planted outside of platform
Fixed barrels in A site not rendering if you were inside Library
Made it smoother to move on top of the well in CT spawn
Removed clipping on top of half-walls similar to wall near Quad, affects T spawn and CT entrance to B site
Added collision to fix a boost inside B site to look into Banana (Thanks adreN!)
Added collision to fix a boost from alt-mid balcony looking into Banana (Thanks Anomaly!)
Matched buyzone in T spawn with radar graphic
Moved gutter on yellow house in B site, to clean up angle between coffins and entrance
Smoothed out movement on/near the rock wall in CT spawn
Fixed a bug where exiting from underpass into alt-mid would trigger the wrong soundscape
Removed some minor props in A site where a planted bomb could be hidden
Made movement on yellow chair in Library smoother
Removed one-way wallbang through door in mid, near underpass entrance
Fixed being able to drop weapons/C4 into rooms outside of play area
Improved player collision on arches inside hallway leading to balcony at bombsite A
Moved bench in mid slightly
Fixed items falling through bottom of fountain
Fixed some radar naming bugs
Updated radar with stairs and balcony in top of mid/alt mid.
Fixed various clip/player collision issues around the map
Fixed various minor graphical bugs around the map
[Misc]
Fixed bug introduced in rc1 where quickly uncrouching and recrouching in odd positions could cause players to get stuck in the terrain.

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